![]() ![]() The reason this is complicated is due to the nature of splitting up the ID ranges per instance/thread/EC2 & dealing with failures. ![]() The hardest part of the process is running this in parallel. Yield for the required time to meet the throttling limits.Check if the asset is audio ( AssetTypeId = 3), and if the creator is Roblox ( Creator.Id = 1).Send a request to the Marketplace API for each ID.I will have a rough estimate once I know the min/max ID range properly & how many EC2 instances I can reasonably run on AWS to split up the task.įor anyone curious, the collection process is quite straightforward: I’m going to try to parallelize the process on AWS to speed it up a bit. The biggest problem is that the MarketplaceService throttles requests, so I can only make 100 requests per minute. I’m still working on migrating my resources to AWS to speed it up and automate everything. Do you have any estimate on how long it will take for the majority of the audio to be accessible by this plugin?
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