![]() ![]() Military Caste is a useful policy when aquiring new cities, as your conquering unit will decrease the unhappiness produced by the city. Discipline (another 15% Damage for your units as they storm the city)Īfter that, you have the most important policies of Order. Warrior Code (grants you a General (+15% Damage) and makes your warriors pop out faster)ģ. Honor Starter (have more fun punching barbarians)Ģ. Hint: If you have the money, buy any unit you still lack. Restarting is part of the game as you enter higher levels. Don't follow Build Orders blindly if you feel like it will not work as planned, feel free to adjust - or restart. If you are lucky on technologies and you know your enemy will be hard to overcome, go for Spearmen. If he has a heavy terrain city, get more warriors. If your enemy is in a wide open field, take 3 archers. If you get a free archer by a ruin, you need to train one less. Archer/Warrior (from here, start building up your army of 5)Ĭhoosing your army depends on your scouting and luck. The rest depends on your luxuries and playstyle for the lategame.ģ. Go for Mathematics (Courthouse will make the new city workable without too much unhappyness) Mining or Animal Husbandry into Trapping or Sailing (for nearby luxury ressources that don't require Calendarģ. Archery (to get access to Archers if needed)Ģ. Feel free to adjust it at your own responsebility.ġ. The Build Order describes, well, what to build in which order to pull this off without delay.
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